SMG2 makes an even greater shift away from traditional 3d Mario level design than even its predecessor, and sometimes I really wish it hadn’t. The most noticeable nit I have to pick is structural. Because of this I wanted to ruminate on a couple niggling tidbits I picked up on while playing. However, I think the rush to adulate the game with the most impressive superlative ( best Mario ever! best platformer ever! best game ever?) has caused people to neglect what few blemishes there are. I just finished the 70-star “main game” of Super Mario Galaxy 2 and I have to agree with the majority of reviewers that it is a transcendant experience and superior to it’s already incredible predecessor.
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